Rogue Vampire
From Marked wiki
| Rogue Vampire | |
|---|---|
| | |
| Organization | |
| Membership | Vampires |
| Leader | None |
| Alignment | Varies |
| Resources | Varies |
| Regional Influence | None |
Contents |
Summary
A Vampire is termed "rogue" when he or she does not swear allegiance to any of the Ten Covens. Rogue Vampires were once the dominant type of Vampires in the world. Before the Modernization Movement, most Vampires were rogue, and both rogue and coven-affiliated vampires enjoyed equal footing. Rogue Vampires may have family units, groups of Vampires joined by a common Sire or with blood ties to each other, but they are never affiliated with a more formal hierarchical structure. After the advent of the Ten Covens and the global dominance they have achieved, Rogue Vampires are becoming more scarce. Covens possess such supreme territorial authority over their regions that Rogues must generally operate either in complete secrecy or with the Coven's express favor. Rogues are a favored target for recruitment by Covens actively seeking to increase their own membership--this is often termed "poaching" if a Coven recruits a Rogue born in or currently residing in another Coven's territory.
Influence
A Rogue Vampire's resources are determined solely by their individual wealth and connections. Some are wealthy, though the ability of a Rogue to manage finances without turning to one of the Ten Covens has been severely curtailed. Some use human brokers and banks, although it presents additional complications because of the Vampire's lack of aging. Generally, Rogue Vampires are required to change homes frequently to avoid detection and to transfer money regularly in order to avoid raising suspicion. While some have connections to the human world, those are also transient and fleeting, and Rogues do not have the massive economic conglomerates to use as shields and as tools to accomplish their goals.
Rogues have little to no political influence in global Vampire affairs. Politics are exclusively controlled by the leadership of the Ten Covens, and Rogues possess few to no valued resources with which to bargain. Often, their most valuable resource is themselves, and they may bargain with several Covens before joining one to secure a position. Consequently, the number of Rogues is constantly dwindling as more and more become subsumed by the Ten Covens.
Legal Obligations
Rogues, although outside the laws of particular Covens, are nonetheless expected to abide by the Edicts of the Elders. They are also theoretically protected by those Edicts, making it a crime for even a Coven leader to execute a Rogue Vampire in his or her territory. However, because of the political realities, a Rogue Vampire often has few resources to defend against shadowy attempts on his or her life. Rogue family units may lodge protests or pleas for aid with other Coven leaders if an Edict is broken with respect to them, but often those pleas for aid come with prices. Rogues have little to no access to the Elders themselves and thus find it difficult to hold the Covens accountable.
Location(s)
Although there are Rogues all over the world, some Coven territories are friendlier than others to the presence of Rogue Vampires within their borders. Typically, the Wendegan Coven, the Malingee Coven, and the Annunaki Coven are the most welcoming of Rogue Vampires as a matter of Coven policy. They have been known to allow Rogues access to Coven facilities, although not their more private inner sanctums, obviously. Consequently, most Rogues throughout the world can be found in the North American, Australian, or Middle Eastern regions.
The Qin Coven, the Mictlanti Coven, and the Sekhmeti Coven are the most resistant to Rogue Vampires. All three require permission from the leadership for a Rogue Vampire to enter their territory, and they do not permit Rogues to move about the territory without informing the Coven of their whereabouts. Typically, the presence of a Rogue Vampire in their territory without permission is a crime punishable by imprisonment or deportation. Poaching is an extreme crime that carries a sentence of death.
The remaining four covens--Merovingian, Tsepes, Yebani, and Zupayan--have intermediate tolerances for Rogues. In the former two, Rogue Vampires are grudgingly permitted but more often a source of targeted recruitment by the Coven leadership. The Merovingians and the Tsepes both heavily focus on the increasing of their respective numbers with an eye on wealth, influence, and blood strength. In the latter two, Rogue Vampires are left alone and expected to fend for themselves without intruding or interfering with the Coven's business. If they do, they are quickly and often violently dealt with.
Player Characters
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